Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Apr 04, 2007, 09:48 PM // 21:48   #61
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Crippling Slash: now also inflicts Bleeding.

Hurray.

1234
Arkantos is offline   Reply With Quote
Old Apr 05, 2007, 01:25 AM // 01:25   #62
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Quote:
Originally Posted by Shmanka
Edit: Mephisto so far I love your ideas, AoE crip on the warrior... follows the hundred blades ordeal, also the non blockage.
Thanks. I tried to think of something different than everyone else's bleeding or +damage. Basically, I thought of cripshot, which made the first one. Then I also thought of what use this might be of, and I thought that AoE would go nice with the spamming aspect of it. You can get multiple conditions on the enemy midline fairly often, you can destroy melee trains, you can hopefully get multiple people on retreats, etc.

However, ANet decided to go with the bleeding, which I do think is nice, it then not only gives you a spammable snare but frees up a skill slot.
TheOneMephisto is offline   Reply With Quote
Old Apr 10, 2007, 05:56 PM // 17:56   #63
Wilds Pathfinder
 
Shmanka's Avatar
 
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
Default

Energy management has been a problem since the massive changes to specific necromancer and mesmer elites.

Now in the days of little to no energymanagement skills are being looked at once again. I remember using this one particular skill with Glyph of Renewal for experimental purposes but found weakness' in that build.

So here is a change of pace, where energy management is key for our beloved monk profession.

[skill]Divine Spirit[/skill]

Fix it!
Shmanka is offline   Reply With Quote
Old Apr 10, 2007, 06:22 PM // 18:22   #64
Wilds Pathfinder
 
Patccmoi's Avatar
 
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
Default

How about : if your health drops below 10% this skill recharges instantly? Would be nice in combination with Divine Intervention and both of them + Deny Hexes would be great ^^ Would be fun to see some Divine Favor skills used once in a while out of Sig of Devotion.
Patccmoi is offline   Reply With Quote
Old Apr 10, 2007, 09:03 PM // 21:03   #65
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

I'm thinking of something like

5e 1/4 cast 15 recharge
For 15 seconds, the next monk skill that you cast that costs 10 energy or more has it's energy cost reduced by 1...10 (0-12). (numbers can be tweaked a little).

Like a monk version of GoLE. Basically, it saves 5 energy every 15 sec, and there's no worry about trying to immediately use high-cost spells like with GoLE. However, it's also a spell and enchantment, and only gives you 5 per cast, around 1 pip.
TheOneMephisto is offline   Reply With Quote
Old Apr 10, 2007, 09:09 PM // 21:09   #66
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Good Energy Management On Monks Makes Boring Meta (aegis chain gogogogogogo)
Start off by making it 5 energy, and give it a 45 sec recharge.
I don't think you should buff this too much.
Thomas.knbk is offline   Reply With Quote
Old Apr 13, 2007, 05:09 AM // 05:09   #67
Ascalonian Squire
 
Join Date: Mar 2007
Guild: Judgement of Grenth
Profession: W/Me
Default

Wastrel's Collapse

Elite, Assasin
Shadow Arts
5 energy, 1/4 casting time, 20 second recharge.

After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. If this hex would end prematurely shadow-step to that foe and gain 45...110 health.
Arthenon is offline   Reply With Quote
Old Apr 13, 2007, 08:23 AM // 08:23   #68
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Divine Spirit

5e 1/4cast time, 20 recharge

For 20 seconds, all monk skills cost 15 less energy (minimum 14...9 energy)

Energizing wind for monks
Dr Strangelove is offline   Reply With Quote
Old Apr 13, 2007, 08:32 AM // 08:32   #69
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

I second Thomas' post.
Bankai is offline   Reply With Quote
Old Apr 14, 2007, 04:36 PM // 16:36   #70
Wilds Pathfinder
 
Shmanka's Avatar
 
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
Default

Ok well I am running out of money and people are still posting about Wastrel's Collapse :S (I guess it was just that good of an example) So I am about to pull out the big guns, times three actually.

This skill was used by all Flag-Runners for GvG for the first 2 campaigns by the majority, with the addition of nightfall this has changed. The common Flag-Runner can be found in different professions as monk support.

Originally this was the most abused skill by the Elementalist.

[skill]Ether Prodigy[/skill]

So why was this skill not ever replaced when Guild Wars:Factions came out?

Well thats what Skills of the Week are!

By Suggestion, I thought this was a very good idea, in placing multiple skills for this week. Here you are, Ether Prodigy's Competitors.


[skill]Ether Prism[/skill]
[skill]Energy Boon[/skill]
[skill]Second Wind[/skill]

In past GvG's few specifically were used. Most notably IQ's win against QQ in round two had a fire elementalist using Second Wind, how this player pulled it off with a winning Glyph of Sacrafice and Meteor Shower cmobination at VoD many still do not know!

So this is the task, worth 2 Ecto! Modify any two to the best of your ability without overpowering them in an attempt to make them very good considerations for elites.

For crying out loud FIX IT!
Shmanka is offline   Reply With Quote
Old Apr 14, 2007, 04:56 PM // 16:56   #71
Wilds Pathfinder
 
Just Another Chest Runner's Avatar
 
Join Date: Aug 2006
Guild: Paper St. Fight Club [Soap]
Profession: Mo/A
Default

Second Wind- 10 energy, 2 second casting time, 10 recharge. gain .5 energy for each point of energy lost. This spell causes exhaustion.

Energy Boon- 5 energy, 1 sec cast. 15 recharge. you gain 10-21 energy. You are dazed for 10 seconds.
Just Another Chest Runner is offline   Reply With Quote
Old Apr 14, 2007, 05:17 PM // 17:17   #72
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

Energy boon- 10 energy, 1/4 cast, 10 recharge
You gain 10...21...25 energy

Second wind- 5 energy, 1 cast, 5 recharge
You gain 1 energy for each point of energy lost due to exhaustion. If you're under the effect of an enchantment, you gain 5 more energy. This spell causes exhaustion.

Last edited by Bankai; Apr 14, 2007 at 05:27 PM // 17:27..
Bankai is offline   Reply With Quote
Old Apr 14, 2007, 05:31 PM // 17:31   #73
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Quote:
Originally Posted by Thomas.knbk
Good Energy Management On Monks Makes Boring Meta (aegis chain gogogogogogo)
Start off by making it 5 energy, and give it a 45 sec recharge.
I don't think you should buff this too much.
I like this one.
Skuld is offline   Reply With Quote
Old Apr 14, 2007, 06:42 PM // 18:42   #74
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Default

Unfixable in the current metagame. GoLE + attunement is enough emanagement for almost all ele bars, and they allow you to take ele elites, which are actually good now.
TheOneMephisto is offline   Reply With Quote
Old Apr 15, 2007, 07:18 AM // 07:18   #75
Krytan Explorer
 
Join Date: Feb 2006
Default

- Second Wind
Elite Spell. For every point of Energy lost due to Exhaustion, target foe takes 2 damage (max. 80) and you gain 1 energy.

Or something similar, couldn't find the right wording...

Ether prism is good enough, especially now auspiciouas incantation is buffed and energy boon just doesn't deserve really desevere a buff in its current shape, it's way too easy to use it (you need some timing and focus-swap experience to use the other ones, this one just requires you to press a button every 16 seconds). Instead, I'd rather completely rework it, like:

- Energy Boon 5/0.25/30
Elite Enchantment. You gain 10 Energy for every nearby Creature. For 0...6...7 this Enchantment does nothing. When Energy Boon ends, you lose all energy.

Quote:
Good Energy Management On Monks Makes Boring Meta (aegis chain gogogogogogo)
Actually, back before factions came out, monks had extremely good energy mangement (like energy Drain + inspired hex or offering of blood to power divine boon). Still I wouldn't say that the meta in the age of boon-prots was extremely boring.

Don't get me wrong, I'm not saying that monks should have good e-mangement, just that good e-mangement doesn't equal boring matches.
suiraCLAW is offline   Reply With Quote
Old Apr 15, 2007, 08:22 AM // 08:22   #76
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by suiraCLAW
Actually, back before factions came out, monks had extremely good energy mangement (like energy Drain + inspired hex or offering of blood to power divine boon). Still I wouldn't say that the meta in the age of boon-prots was extremely boring.
Those energy management options were elite and they didn't have the awesome skills they have now. Maybe you're right, but it's not quite the same.
Thomas.knbk is offline   Reply With Quote
Old Apr 15, 2007, 12:54 PM // 12:54   #77
dgb
Jungle Guide
 
Join Date: Sep 2005
Profession: Mo/Me
Default

Quote:
Originally Posted by suiraCLAW
- Second Wind
Elite Spell. For every point of Energy lost due to Exhaustion, target foe takes 2 damage (max. 80) and you gain 1 energy.

Or something similar, couldn't find the right wording...
That would be a nerf in a way. If you need to be in aggro range you can't spam heal party while running flags etc.

There's not a lot wrong with second wind except that there are skills that do the job better now, ie. light of deliverance and blinding surge. The ultra-energy skills had a drop in their use when the skills they powered had cheap elite versions of them come out.
dgb is offline   Reply With Quote
Old Apr 18, 2007, 11:13 PM // 23:13   #78
Jungle Guide
 
Zuranthium's Avatar
 
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
Default

Quote:
Originally Posted by suiraCLAW
Still I wouldn't say that the meta in the age of boon-prots was extremely boring.
I would. Monks didn't use Aegis back then because they didn't need to. They had Guardian and Distortion on their bars.

~Z
Zuranthium is offline   Reply With Quote
Old Apr 19, 2007, 07:14 AM // 07:14   #79
Forge Runner
 
Thomas.knbk's Avatar
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Zuranthium
I would. Monks didn't use Aegis back then because they didn't need to. They had Guardian and Distortion on their bars.

~Z
Dude, boon prots was the best monk meta ever
Thomas.knbk is offline   Reply With Quote
Old Apr 19, 2007, 08:05 AM // 08:05   #80
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Boon-prot was monking for dummies. IMO, the best monk meta was shortly after the boon-prot nerf when Mo/A with Blessed Light became popular.
Riotgear is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:29 PM // 15:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("